play360 x NYU Game Center
At its core, the project develops a strong visual language that blends clarity and purpose with contemporary design and brand coherence.
Client: play360
Category: Game Design, Editorial Design

A curriculum integrated sourcebook developed for play360 to empower educators in transforming global playgrounds into dynamic, research backed landscapes for cognitive and social learning.
I co-authored and designed the Play360 Game Encyclopedia, a living sourcebook of games specifically engineered for the play makers. Every game in the collection is designed to be:
Curriculum Aligned: Bridging play with language, math, and science.
Skill-Oriented: Targeting the 21st Century Literacies; Creativity, Collaboration, Communication, and Critical Thinking.
Accessible: Using minimal materials and simple rules to ensure any student, regardless of age or location, can participate.

What does the client want?
While playgrounds provide the physical space for movement, teachers often face hurdles in connecting outdoor play with indoor academic goals. Working with Play360, a non-profit dedicated to building playful learning spaces in underserved communities worldwide, our research team identified a need for a bridge between the playground structure and the classroom curriculum.


